EA have been systematically upgrading the SimCity servers, hoping to avoid further access issues for players. In a statement from Maxis’ Lucy Bradshaw, the company claimed that the servers are now running 40 times faster. New servers have been added in America, Europe, Oceania and (oddly) Antartica.
SimCity itself has received four patches this week, including fixes for server selection, gameplay and stability issues.
Fix for a crash that occurred when claiming a city in a new region on a server that was experiencing lag
Fix for an issue where server select would not display the last server played on if that server was currently unavailable
Cheetah speed has been disabled, selecting it will not cause your SimCity to run any faster than at Llama speed.
Implemented a fix for crashes related to the road system finding the closest point on a road
Fixed crashes caused by transport and pedestrian code
Identified and resolved a processing problem for cities with helicopters
Fix for a crash related to the highway interchanges and vehicles.
Traffic was optimized for complex road sections.
Fix for a specific case of city processing that forced players to rollback their cities to a previous state.
Fix for a crash some players saw when exiting their city.
Rapidly clicking or accidently double clicking the Claim city button will no longer create multiple regions.
Hopefully players will actually be able to enjoy the game now.